Licenses, passports and character progression will be account-bound, and thus they cannot be sold or transferred to another wallet.
However, since badges are NFTs, they can be sold or transferred as needed.



Licenses, passports and character progression will be account-bound, and thus they cannot be sold or transferred to another wallet.
However, since badges are NFTs, they can be sold or transferred as needed.
![Dosk - Updated SAGE C4 Stars [WIP]](https://wp.aephia.com/wp-content/uploads/2026/10/dosk-768x368.png)
Last week gave us a clearer picture of how SAGE C4 may transition from testing into a live economy. The team is expanding the Nemesis Engine, reworking Council Rank progression, and weighing the risks and rewards of Claim Stakes. Beyond C4, Chris published his farewell to Star Atlas, UE5 development is moving forward on version 5.8, and PIP-36 passed after a remarkable late reversal in support.
![Shipyard [Concept Art by Edward Denton]](https://wp.aephia.com/wp-content/uploads/2026/09/edward-denton-highresscreenshot00076-1-768x412.jpg)
Last week, the team put real numbers on the planned Council Rank progression for mainnet. The first levels should come quickly, while reaching the top could take anywhere from six months to well over a year, depending on how actively you play. Beyond C4, on a more somber note, Chris, VP of Game Economy, resigned from ATMTA after several years of shaping the game’s economy. Finally, PIP-36 saw a major swing in support as voting enters its final days.
![Starbase Tier 5 [Concept Art by Edward Denton]](https://wp.aephia.com/wp-content/uploads/2026/09/edward-denton-highresscreenshot00061-1-768x506.jpg)
Last week brought a substantial rethink of Claim Stakes and Starbase capture in SAGE C4. With very few players engaging with Claim Stakes, the team is working on a much more guided onboarding flow, dramatically lower operating costs, and a slower, lower-maintenance gameplay loop. Starbase capture is being simplified and slowed down as well. Meanwhile, the DAO opened voting on a proposal to fund a new public dashboard.
![Dosk - Updated SAGE C4 Stars [WIP]](https://wp.aephia.com/wp-content/uploads/2026/10/dosk-768x368.png)
Last week gave us a clearer picture of how SAGE C4 may transition from testing into a live economy. The team is expanding the Nemesis Engine, reworking Council Rank progression, and weighing the risks and rewards of Claim Stakes. Beyond C4, Chris published his farewell to Star Atlas, UE5 development is moving forward on version 5.8, and PIP-36 passed after a remarkable late reversal in support.
![Shipyard [Concept Art by Edward Denton]](https://wp.aephia.com/wp-content/uploads/2026/09/edward-denton-highresscreenshot00076-1-768x412.jpg)
Last week, the team put real numbers on the planned Council Rank progression for mainnet. The first levels should come quickly, while reaching the top could take anywhere from six months to well over a year, depending on how actively you play. Beyond C4, on a more somber note, Chris, VP of Game Economy, resigned from ATMTA after several years of shaping the game’s economy. Finally, PIP-36 saw a major swing in support as voting enters its final days.
![Starbase Tier 5 [Concept Art by Edward Denton]](https://wp.aephia.com/wp-content/uploads/2026/09/edward-denton-highresscreenshot00061-1-768x506.jpg)
Last week brought a substantial rethink of Claim Stakes and Starbase capture in SAGE C4. With very few players engaging with Claim Stakes, the team is working on a much more guided onboarding flow, dramatically lower operating costs, and a slower, lower-maintenance gameplay loop. Starbase capture is being simplified and slowed down as well. Meanwhile, the DAO opened voting on a proposal to fund a new public dashboard.

4/5 accounts by activity on Star Atlas Discord server are Aephians.

3/3 Star Atlas game trivia competition winners are Aephians.

2/3 Star Atlas writing competition winners are Aephians.









