Danny Floyd, CPO of Star Atlas, talked briefly about the three different types of ships in the game: “It’s mostly a power management system, different components and modules take a power draw and based on the player’s play style will determine how to best kit out their ship. Offensive vs defensive vs evasive.”
![Dosk - Updated SAGE C4 Stars [WIP]](https://wp.aephia.com/wp-content/uploads/2026/10/dosk-768x368.png)
Weekly Star Atlas Newsletter #250
Last week gave us a clearer picture of how SAGE C4 may transition from testing into a live economy. The team is expanding the Nemesis Engine, reworking Council Rank progression, and weighing the risks and rewards of Claim Stakes. Beyond C4, Chris published his farewell to Star Atlas, UE5 development is moving forward on version 5.8, and PIP-36 passed after a remarkable late reversal in support.


![Shipyard [Concept Art by Edward Denton]](https://wp.aephia.com/wp-content/uploads/2026/09/edward-denton-highresscreenshot00076-1-768x412.jpg)
![Starbase Tier 5 [Concept Art by Edward Denton]](https://wp.aephia.com/wp-content/uploads/2026/09/edward-denton-highresscreenshot00061-1-768x506.jpg)





