Search
Generic filters
star atlas news ustur maneuvering spaceship
news bg white header

Player Ships VS NPC Ships

star atlas news ustur maneuvering spaceship

Michael Wagner, Star Atlas CEO, spoke about the difference in the upcoming gameplay in regard to ships operated by players or NPCs:

“People populated ships should have an advantage over NPC operated ships, particularly at the granular first-person view. This assumes that all other variables are equal, and doesn’t account for individual talent or character progression.”

MORE STAR ATLAS NEWS

Dosk - Updated SAGE C4 Stars [WIP]

Weekly Star Atlas Newsletter #250

Last week gave us a clearer picture of how SAGE C4 may transition from testing into a live economy. The team is expanding the Nemesis Engine, reworking Council Rank progression, and weighing the risks and rewards of Claim Stakes. Beyond C4, Chris published his farewell to Star Atlas, UE5 development is moving forward on version 5.8, and PIP-36 passed after a remarkable late reversal in support.

Read More »
Shipyard [Concept Art by Edward Denton]

Weekly Star Atlas Newsletter #249

Last week, the team put real numbers on the planned Council Rank progression for mainnet. The first levels should come quickly, while reaching the top could take anywhere from six months to well over a year, depending on how actively you play. Beyond C4, on a more somber note, Chris, VP of Game Economy, resigned from ATMTA after several years of shaping the game’s economy. Finally, PIP-36 saw a major swing in support as voting enters its final days.

Read More »
Starbase Tier 5 [Concept Art by Edward Denton]

Weekly Star Atlas Newsletter #248

Last week brought a substantial rethink of Claim Stakes and Starbase capture in SAGE C4. With very few players engaging with Claim Stakes, the team is working on a much more guided onboarding flow, dramatically lower operating costs, and a slower, lower-maintenance gameplay loop. Starbase capture is being simplified and slowed down as well. Meanwhile, the DAO opened voting on a proposal to fund a new public dashboard.

Read More »
Dosk - Updated SAGE C4 Stars [WIP]

Weekly Star Atlas Newsletter #250

Last week gave us a clearer picture of how SAGE C4 may transition from testing into a live economy. The team is expanding the Nemesis Engine, reworking Council Rank progression, and weighing the risks and rewards of Claim Stakes. Beyond C4, Chris published his farewell to Star Atlas, UE5 development is moving forward on version 5.8, and PIP-36 passed after a remarkable late reversal in support.

Read More »
Shipyard [Concept Art by Edward Denton]

Weekly Star Atlas Newsletter #249

Last week, the team put real numbers on the planned Council Rank progression for mainnet. The first levels should come quickly, while reaching the top could take anywhere from six months to well over a year, depending on how actively you play. Beyond C4, on a more somber note, Chris, VP of Game Economy, resigned from ATMTA after several years of shaping the game’s economy. Finally, PIP-36 saw a major swing in support as voting enters its final days.

Read More »
Starbase Tier 5 [Concept Art by Edward Denton]

Weekly Star Atlas Newsletter #248

Last week brought a substantial rethink of Claim Stakes and Starbase capture in SAGE C4. With very few players engaging with Claim Stakes, the team is working on a much more guided onboarding flow, dramatically lower operating costs, and a slower, lower-maintenance gameplay loop. Starbase capture is being simplified and slowed down as well. Meanwhile, the DAO opened voting on a proposal to fund a new public dashboard.

Read More »